Glenn Campos is a concept designer and 3D artist based in Mexico City, focused on vehicles, weapons, environments, and production-ready assets for games, film, and visual development.
Selected
Work
Process
Breakdown
01 / Sketch
Shape, silhouette, and function exploration at the earliest stage.
[ sketch / thumbnails ]
02 / Blockout
From concept to 3D: volume, proportion, and production feedback.
[ blockout 3D / greybox ]
03 / Render
Texturing, lighting, and final delivery prepared for production.
[ final render ]