Key art / Piece 01

FIG.01 — CDMX

the art of

GLENN
CAMPOS

CONCEPT DESIGNER

[ concept art / illustration / 3D ]

Piece 02

FIG.02 — CDMX

the art of

GLENN
CAMPOS

CONCEPT DESIGNER

[ concept art / illustration / 3D ]

Piece 03

FIG.03 — CDMX

the art of

GLENN
CAMPOS

CONCEPT DESIGNER

[ concept art / illustration / 3D ]

Glenn Campos is a concept designer and 3D artist based in Mexico City, focused on vehicles, weapons, environments, and production-ready assets for games, film, and visual development.

Selected
Work

Batmobile hot rod vehicle concept render by Glenn Campos
[ batmobile hot rod ]
veh
XM-82 Astra Shifter sci-fi weapon render by Glenn Campos
[ xm-82 astra shifter ]
arm
Castlevania Nocturne environment concept render by Glenn Campos
[ castlevania nocturne ]
env
Mechanical press 3D render by Glenn Campos
[ mechanical press ]
3d
Guardians of the Galaxy inspired vehicle concept render by Glenn Campos
[ gotg vehicle ]
veh
Castlevania environment render by Glenn Campos
[ castlevania environment ]
env
Game ready troll character 3D asset by Glenn Campos
[ troll ]
gr
Game ready bust sculpture 3D asset by Glenn Campos
[ bust ]
gr

Process
Breakdown

01 / Sketch

Shape, silhouette, and function exploration at the earliest stage.

The Witcher Archespore sketches [ sketch / thumbnails ]

02 / Blockout

From concept to 3D: volume, proportion, and production feedback.

The Witcher Archespore blockout [ blockout 3D / greybox ]

03 / Render

Texturing, lighting, and final delivery prepared for production.

The Witcher Archespore clay render [ final render ]